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Windows Phone 8 : Configuring Basic Device Settings - Phone Storage
With the Phone Storage feature, you can see how much storage space is currently being used and redirect the storage of new content to an SD card (if available).
Windows Phone 8 : Configuring Basic Device Settings - Battery Saver
The Battery Saver is a feature that can disable some of the phone’s functions when the battery gets low, as a way of saving power. When the Battery Saver is enabled, the phone still receives calls and texts, but apps run only when you open them and e-mail must be synchronized manually.
Windows Phone 8 : Configuring Basic Device Settings - Backing Up Your Phone (part 5) - Restoring Your Backups
Microsoft does not provide direct access to your backups. You can access your backups only if you are setting up your phone for the first time (you can reset your existing phone or replace it with a new phone).
Windows Phone 8 : Configuring Basic Device Settings - Backing Up Your Phone (part 4) - Determining Backup Quality for Your Photos and Videos
If you have photos or video on your phone that you really don’t want to lose, it is extremely important to back them up. Windows Phone 8 uses the Photos backup function to back up both photos and video, although you can control photo and video backups separately.
Windows Phone 8 : Configuring Basic Device Settings - Backing Up Your Phone (part 3) - Backing Up Text Messages
Windows Phone 8 makes it possible to back up your text messages. The interesting point about the way Microsoft implemented this feature is that there are separate settings for regular text messages and group text messages.
Windows Phone 8 : Configuring Basic Device Settings - Backing Up Your Phone (part 2) - Removing Your Backup
Be careful not to press the Delete button by accident. Windows Phone 8 does not prompt you for confirmation before deleting your App List+Settings backup.
Windows Phone 8 : Configuring Basic Device Settings - Backing Up Your Phone (part 1) = Backing Up App Lists and Settings
When you back up your app lists and settings, you are really backing up your Internet Explorer favorites, a list of all the apps that were installed on the phone, and the configuration settings for your apps.
Windows Phone 8 : Configuring Basic Device Settings - Providing Feedback
The Feedback option enables you to control whether user experience information is sent to Microsoft. The information that is collected is used to improve Windows Phone.
Windows Phone 8 : Configuring Basic Device Settings - About Your Phone
The About option is designed primarily for people who need technical assistance. The About screen provides virtually everything you need when seeking help, including detailed information about the phone’s hardware and firmware and contact information for the technical support department.
Windows Phone 8 : Configuring Basic Device Settings - Find My Phone
If your Windows Phone 8 device is ever lost or stolen, you can use the Find My Phone feature to locate it. This feature enables you to locate your phone by forcing it to ring (even if it is on silent or vibrate mode) or by displaying the phone’s location on a map.
Windows Phone 8 : Configuring Basic Device Settings - Accessibility (part 2) - Enabling the Screen Magnifier, Using Speech for Phone Accessibility
Even though the accessibility features are primarily intended for use by disabled persons, the Speech for Phone Accessibility feature is one of my favorite phone features.
Windows Phone 8 : Configuring Basic Device Settings - Accessibility (part 1) - Adjusting the Text Size, Enabling High Contrast
A normal Windows Phone 8 display (using the default theme) displays some text in white and other text in gray. You can make the text earlier to read by using a high-contrast display.
Windows Phone 8 : Configuring Basic Device Settings - Configuring Regions and Languages
Windows Phone 8 supports custom localizations for more than just the keyboard. You can also configure device-wide settings that control things such as the preferred language and the preferred currency.
Windows Phone 8 : Configuring Basic Device Settings - Controlling the Keyboard’s Behavior (part 3) - Customizing the Keyboard’s Behavior
Windows Phone 8 lets you fully customize the onscreen keyboard’s behavior. For instance, you can disable the Auto Correct option or automatic capitalization.
Windows Phone 8 : Configuring Basic Device Settings - Controlling the Keyboard’s Behavior (part 2) - Clearing Custom Suggestions
As you compose e-mail and text messages, you will occasionally use words that are not built into the phone’s dictionary. Windows Phone 8 pays attention to the words that you use frequently and adds those words to the list of suggestions that are displayed as you type.
Windows Phone 8 : Configuring Basic Device Settings - Controlling the Keyboard’s Behavior (part 1) - Setting the Keyboard Language
The keyboard defaults to using the language that you specified when you initially set up the phone, but you can add support for additional languages. You can also change the keyboard’s language.
Windows Phone 8 : Configuring Basic Device Settings - Screen Brightness (part 2) - Manually Adjusting the Screen Brightness
Manually adjusting the screen’s brightness enables you to maintain a certain level of brightness, regardless of the current lighting conditions. For example, Windows Phone 8 is designed to automatically dim the screen when you are using the phone in a dark area and to brighten the screen when you are in a bright area. I
Windows Phone 8 : Configuring Basic Device Settings - Screen Brightness (part 1) - Automatically Adjusting the Screen Brightness
Windows Phone 8 can automatically adjust the screen’s brightness based on the current lighting conditions. If you want the phone to adjust the screen’s brightness automatically, go to the Settings screen and perform these steps
Windows Phone 8 : Configuring Basic Device Settings - Date and Time (part 2) - Changing Time Zones, Using Military Time
If you can receive a cell signal, most cellular providers automatically adjust the time zone for you. But for that to work, you need to have a signal and have the time configured to be set automatically.
Windows Phone 8 : Configuring Basic Device Settings - Date and Time (part 1) - Setting the Date and Time
Windows Phone 8 provides two methods for setting the date and time. You can manually set the date and time, or you can have the phone to do it automatically. In either case, you can access the date and time settings by going to the Settings screen and tapping Date+Time.
Windows Phone 8 : Configuring Basic Device Settings - Passwords and Screen Timeouts (part 4) - Disabling a Password
Although it is not necessarily recommended, you can disable your device’s password so that you are no longer required to enter a password to access the device. To disable a password, return to the Lock Screen settings and complete these steps
Windows Phone 8 : Configuring Basic Device Settings - Passwords and Screen Timeouts (part 3) - Changing Your Password
Most security professionals agree that changing your password on a regular basis is a good idea. You can change your password by returning to the phone’s Lock Screen settings and completing these steps
Windows Phone 8 : Configuring Basic Device Settings - Passwords and Screen Timeouts (part 2) - Enabling a Password
The single most important thing that you can do to protect your phone is to configure it to require a password for access. To enable the password requirement, return to the lock screen and complete the following steps
Windows Phone 8 : Configuring Basic Device Settings - Passwords and Screen Timeouts (part 1) - Setting the Screen Timeout
In an effort to preserve battery life and improve security, Windows Phone 8 is designed to time out after a period of inactivity. When the timeout threshold is reached, the device’s screen automatically turns off, forcing you to re-enter your phone’s password to regain access.
Windows Phone 8 : Configuring Basic Device Settings - Wi-Fi Networking (part 2) - Removing Known Networks
Windows Phone 8 is designed to remember the settings for every Wi-Fi network you connect to. If you intend to connect your phone to a lot of public Wi-Fi hotspots, you will eventually accumulate a long list of known networks.
Windows Phone 8 : Configuring Basic Device Settings - Wi-Fi Networking (part 1) - Enabling or Disabling Wi-Fi, Connecting to a Wi-Fi Network
Some organizations disable SSID broadcasts to hide their wireless networks. Windows Phone 8 fully supports connecting to a hidden Wi-Fi network, as long as you know its name. If you need to connect to a hidden Wi-Fi network, go to the Wi-Fi settings screen and tap the Advanced button.
Windows Phone 8 : Configuring Basic Device Settings - Accessing the Device Settings Screen - Changing the Device Theme
Although most Windows Phone 8 devices use red as the primary color for Live Tiles and some configuration options, you can alter the device’s primary color by changing the device’s theme.
Windows Phone 7 : The Silverlight Controls (part 9) - Layout Controls - ScrollViewer Controls
The ScrollViewer contains a StackPanel whose Width and Height have both been set to Auto so that they automatically expand to match the sizes of the controls contained within. Eight Button controls have then been placed into the StackPanel, causing it to grow much larger than the ScrollViewer that contains it.
Windows Phone 7 : The Silverlight Controls (part 8) - Layout Controls - StackPanel Controls, Canvas Controls
If this should present an issue, you can work around it by using the Canvas control's Clip property. By applying a rectangular clipping area that exactly matches the size of the Canvas, anything that falls outside of that area will be clipped and obscured from view
Windows Phone 7 : The Silverlight Controls (part 7) - Layout Controls - Grid Controls
This control can seem somewhat puzzling to developers who encounter it in Silverlight after having worked with grid controls in WinForms development because the expectation is that it will offer functionality along the lines of a data grid, presenting tables of data to the user.
Windows Phone 7 : The Silverlight Controls (part 6) - Interactive Controls - ApplicationBar Controls
The ApplicationBar is responsible for displaying the small toolbars that are often seen at the bottom of the screen. It can hold up to a maximum of four image-based application buttons, and also a potentially unlimited number of menu items.
Windows Phone 7 : The Silverlight Controls (part 5) - Interactive Controls - CheckBox Controls, RadioButton Controls
A simple but useful control, the CheckBox allows simple boolean values to be gathered from the user. When the control's value is true, it displays a check mark within the control; when it is false, the box is shown empty.
Windows Phone 7 : The Silverlight Controls (part 4) - Interactive Controls - TextBox Controls, ListBox Controls, ComboBox Controls
The controls that we will look at for the purposes of allowing user interaction and data entry are the TextBox, ListBox, ComboBox, CheckBox, RadioButton, Button, and ApplicationBar.
Windows Phone 7 : The Silverlight Controls (part 3) - Line, Polyline, and Polygon Controls
None of these controls is available from the Toolbox; instead, they must be manually created within the XAML editor. Once the control has been declared, all its properties can be viewed and modified in the Properties window as usual.
Windows Phone 7 : The Silverlight Controls (part 2) - Display Controls - Ellipse and Rectangle Controls
As you might expect, these controls allow ellipses, circles, rectangles, and squares to be placed inside your page. They can be filled (using all the available brushes) or transparent, and can have a border around them.
Windows Phone 7 : The Silverlight Controls (part 1) - Display Controls -TextBlock Controls, Image Controls, ProgressBar Controls
Silverlight, unlike XNA, renders the actual underlying font to the screen rather than building a bitmap representation of the font. It is important, therefore, to select a font that exists on the device, rather than on your PC. Selecting one of the fonts from the FontFamily property list will ensure that this is the case.
Windows Phone 8 : Using Sound (part 2) - Recording Sounds
Using the XNA libraries, you can also record sound. To accomplish this, you can use the Microphone class (in the Microsoft.Xna.Framework.Audio namespace), which provides access to the phone’s microphone.
Windows Phone 8 : Using Sound (part 1) - Playing Sounds with MediaElement, Using XNA Libraries, Playing Sounds with XNA, Adjusting Playback
Like haptic feedback, using sound effectively can help you create a great application. As with any technique, though, some finesse is required to ensure optimal use.
Windows Phone 8 : Localizing Your Phone Application
When creating applications for the global market, it becomes important to be able to allow users to use your application in their native language. Because the Windows Phone uses the .NET Framework, many of the same techniques can be used.
Windows Phone 7 : Running Silverlight Projects in the Browser (part 2)
Here are two more simple conversions of Windows Phone 7 Silverlight examples that we created earlier. Neither of these has had any presentation attention lavished upon them, so they look extremely basic, but they demonstrate the direct conversion results that are achieved when converting into the browser-based Silverlight environment.
Windows Phone 7 : Running Silverlight Projects in the Browser (part 1)
The conversion of a Silverlight project from Windows Phone 7 into the general Silverlight environment is unfortunately not quite as straightforward as it is for XNA. Although a fair bit more effort is required, however, it is still possible to get your project moved across relatively unscathed.
Windows Phone 7 : Running XNA Projects in Windows (part 5)
XNA's trial mode does not function in Windows so it cannot be used to allow the player to switch between an evaluation or full copy of the game. You will need to implement this functionality yourself.
Windows Phone 7 : Running XNA Projects in Windows (part 4) - Converting the Game Framework to Run on Windows
The API for the class can remain identical across the two platforms, removing any need for the games using the class to have to cater separately for each target environment.
Windows Phone 7 : Running XNA Projects in Windows (part 3) - Input Differences, Isolated Storage, Application Life Cycle
The majority of Windows users will not have access to a touch screen, but the mouse can be used to provide most of the interaction that the touch screen can provide. The loss of multitouch input is offset by having multiple mouse buttons, and the mouse wheel available to most users.
Windows Phone 7 : Running XNA Projects in Windows (part 2) - Display Differences
There are several adjustments that need to be made in terms of the display when moving a project from Windows Phone 7 to Windows. Clearly, the two platforms have very different display devices and capabilities and you will need to make provision for these in order for your game to integrate nicely into both environments.
Windows Phone 7 : Running XNA Projects in Windows (part 1) - Porting Projects to Windows
If the Windows Phone 7 emulator is not running when you launch the project, you might find that it opens, even though you are not running the phone version of the game. You can simply minimize it to get it out of the way.
Windows Phone 8 : Developing for the Phone - The Phone Experience (part 4) - Understanding Idle Detection, The Tilt Effect
The Windows Phone operating system automatically detects when a user has stopped using the phone and locks it. The phone will go to a lock screen, which can either display a pass code to open the lock screen or just instruct the user to slide up the wallpaper screen to get back to the phone.
Windows Phone 8 : Developing for the Phone - The Phone Experience (part 3) - Application Client Area, Application Bar
As the basis for the entire application, the shell is responsible for hosting your pages. This also means certain responsibilities are given to a set of classes that exist in the Microsoft.Phone.Shell namespace; it is where you can make some decisions about how your application is displayed.
Windows Phone 8 : Developing for the Phone - The Phone Experience (part 2) - Designing for Touch
The primary input on the phone is touch. It is the main reason that designing for the phone is so different from designing for other applications.
Windows Phone 8 : Developing for the Phone - The Phone Experience (part 1) - Orientation
Although using a rendering transformation will help you change your user interface, you might decide to rearrange your design dramatically for the change in orientation, or even use a different view. The amount of change is completely up to you.
 
 
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