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Programming the Windows Script Host : Programming Objects

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3/4/2011 5:32:00 PM

Working with Object Properties

Every programmable object has a defining set of characteristics. These characteristics are the object’s properties, and they control the appearance and position of the object. For example, the WScript object (the top-level Windows Script Host object) has an Interactive property that determines whether the script runs in interactive mode or batch mode.

When you refer to a property, you use the following syntax:

Object.Property

ObjectThe name of the object
PropertyThe name of the property with which you want to work

For example, the following expression refers to the Interactive property of the WScript object:

WScript.Interactive

Setting the Value of a Property

To set a property to a certain value, you use the following syntax:

Object.Property = value

Here, value is an expression that specifies the value to which you want to set the property. As such, it can be any of the scripting language’s recognized data types, which usually include the following:

  • A numeric value

  • A string value, enclosed in double quotation marks (such as "My Script Application")

  • A logical value (in VBScript: True or False; in JavaScript: true or false)

For example, the following VBScript statement tells the Windows Script Host to run the script using interactive mode:

WScript.Interactive = True

Returning the Value of a Property

Sometimes you need to know the current setting of a property before changing the property or performing some other action. You can find out the current value of a property by using the following syntax:

variable = Object.Property

Here, variable is a variable name or another property. For example, the following statement stores the current script mode (batch or interactive) in a variable named currentMode:

currentMode = WScript.Interactive

Working with Object Methods

An object’s properties describe what the object is, whereas its methods describe what the object does. For example, the WScript object has a Quit method that enables you to stop the execution of a script.

How you refer to a method depends on whether the method requires any arguments. If it doesn’t, the syntax is similar to that of properties:

Object.Method

ObjectThe name of the object
MethodThe name of the method you want to run

For example, the following statement shuts down a script:

WScript.Quit

If the method requires arguments, you use the following syntax:

Object.Method(Argument1, Argument2, ...)

Note

In VBScript, the parentheses around the argument list are necessary only if you’ll be storing the result of the method in a variable or object property. In JavaScript, the parentheses are always required.


For example, the WshShell object has a RegWrite method that you use to write a key or value to the Registry. Here’s the syntax:

WshShell.RegWrite strName, anyValue[, strType]

strNameThe name of the Registry key or value
anyValueThe value to write, if strName is a Registry value
strTypeThe data type of the value

Argument Naming Conventions

When presenting method arguments in this article, I’ll follow Microsoft’s naming conventions, including the use of the following prefixes for the argument names:

PrefixData Type
anyAny type
bBoolean
intInteger
natNatural numbers
objObject
strString

For many object methods, not all the arguments are required. In the RegWrite method, for example, the strName and anyValue arguments are required, but the strType argument is not. Throughout this article, I differentiate between required and optional arguments by surrounding the optional arguments with square brackets—for example, [strType].


For example, the following statement creates a new value named Test and sets it equal to Foo:

WshShell.RegWrite "HKCU\Software\Microsoft\Windows Script Host\Test", "Foo", "REG_SZ"

Assigning an Object to a Variable

If you’re using JavaScript, you assign an object to a variable using a standard variable assignment:

var variableName = ObjectName

variableNameThe name of the variable
ObjectNameThe object you want to assign to the variable

In VBScript, you assign an object to a variable by using the Set statement. Set has the following syntax:

Set variableName = ObjectName

variableNameThe name of the variable
ObjectNameThe object you want to assign to the variable

You’ll see later on that you must often use Automation to access external objects. For example, if you want to work with files and folders in your script, you must access the scripting engine object named FileSystemObject. To get this access, you use the CreateObject method and store the resulting object in a variable, like so:

Set fs = CreateObject("Scripting.FileSystemObject")

Working with Object Collections

A collection is a set of similar objects. For example, WScript.Arguments is the set of all the arguments specified on the script’s command line. Collections are objects, too, so they have their own properties and methods, and you can use these properties and methods to manipulate one or more objects in the collection.

The members of a collection are elements. You can refer to individual elements by using an index. For example, the following statement refers to the first command-line argument (collection indexes always begin at 0):

WScript.Arguments(0)

If you don’t specify an element, the Windows Script Host assumes that you want to work with the entire collection.

VBScript: Using For Each...Next Loops for Collections

As you might know, VBScript provides the For...Next loop that enables you to cycle through a chunk of code a specified number of times. For example, the following code loops 10 times:

For counter = 1 To 10
Code entered here is repeated 10 times
Next counter

A useful variation on this theme is the For Each...Next loop, which operates on a collection of objects. You don’t need a loop counter because VBScript loops through the individual elements in the collection and performs on each element whatever operations are inside the loop. Here’s the structure of the basic For Each...Next loop:

For Each element In collection
[statements]
Next

elementA variable used to hold the name of each element in the collection
collectionThe name of the collection
statementsThe statements to execute for each element in the collection

The following code loops through all the arguments specified on the script’s command line and displays each one:

For Each arg In WScript.Arguments
WScript.Echo arg
Next

JavaScript: Using Enumerators and for Loops for Collections

To iterate through a collection in JavaScript, you must do two things: create a new Enumerator object and use a for loop to cycle through the enumerated collection.

To create a new Enumerator object, use the new keyword to set up an object variable (where collection is the name of the collection you want to work with):

var enum = new Enumerator(collection)

Then set up a special for loop:

for (; !enumerator.atEnd(); enumerator.moveNext())
{
[statements];
}

enumeratorThe Enumerator object you created
statementsThe statements to execute for each element in the collection

The Enumerator object’s moveNext method runs through the elements in the collection, whereas the atEnd method shuts down the loop after the last item has been processed. The following code loops through all the arguments specified on the script’s command line and displays each one:

var args = new Enumerator(WScript.Arguments); for (; !args.atEnd(); args.moveNext()) { WScript.Echo(args.item());
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